Licking Elon’s Boot: The Politics of Technology
In this bonus episode, Gordon Katic speaks with Paolo Pedercini, a professor in the School of Art at Carnegie Mellon University and a game developer who runs Molleindustria. Pedericini’s games offer systemic critiques of capitalism, and invite players to wonder whether video games can be a source of organizing and consciousness-raising.
The video game industry is a behemoth. It shapes our culture, it shapes our discourse, and it’s on its way to becoming something like a $200 billion industry. But what is it like for the people who make the games we enjoy? Unfortunately, many developers deal with long hours, precarious contracts, hostility, and harassment. There’s pushback, however, from workers who expect and demand better — and who are organizing to get just that. On this episode, we set out on a quest to level-up our knowledge of the video game industry.
We’re all still processing what just happened on Capitol Hill. Clearly, there is a mounting proto-fascist threat that must be stopped. But liberals are being rash in their response, and this is likely to only enflame things. How can we address these dangers in an intelligent way? More in the weeks to come.
This week, we look squarely at the role of Big Tech. There’s a newly-formed Alphabet Worker’s Union, which could be a game-changer for labour organizing and class consciousness in Silicon Valley. We talk about the future of the big tech monopolies. Both their economic monopolies, and the monopolies they have over our political discourse.