Programming Note: Darts and Letters is off and retooling to relaunch in a new format early 2024.

Licking Elon’s Boot: The Politics of Technology

  • Thumbnail for EP31: Moral Kombat (ft. Liana Kerzner, Cyril Lachel, & Henry Jenkins)

    EP31: Moral Kombat (ft. Liana Kerzner, Cyril Lachel, & Henry Jenkins)

    On this episode: guest host and lead producer Jay Cockburn travels back to the 90s, and looks at the story of Mortal Kombat. The game was violent, gory, glorious. It was a youth rebellion in miniature. Parents rebelled against the rebellion, staging their own petulant counter-revolution, and politicians embraced it. It  triggering a moral panic and even congressional hearings into violence in games. But why did it happen, who did it serve, and what does it tell us about our own culture?
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  • EP20.1: Solid Strunk (ft. Trevor Strunk of No Cartridge)

    In this bonus episode, we talk more with Trevor Strunk of No Cartridge. Trevor has a forthcoming book called Story Mode: Video Games and the Interplay Between Consoles and Culture. It’s coming out this November
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  • Thumbnail for EP20: The Revolution Will Not Be Streamed (ft. Destiny, Trevor Strunk, Cypheroftyr & T.L. Taylor)

    EP20: The Revolution Will Not Be Streamed (ft. Destiny, Trevor Strunk, Cypheroftyr & T.L. Taylor)

    It was billed as “the biggest event in the history of the terminally online.” A debate: socialism vs. capitalism. On your left side, the esteemed Marxist economist Richard Wolff. On your right, a StarCraft player-turned-Twitch intellectual: Steven Bonnel II, better known as Destiny.
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  • EP13.1: Gamers of the World, Unite! (w/ Paolo Pedercini)

    In this bonus episode, Gordon Katic speaks with Paolo Pedercini, a professor in the School of Art at Carnegie Mellon University and a game developer who runs Molleindustria. Pedericini’s games offer systemic critiques of capitalism, and invite players to wonder whether video games can be a source of organizing and consciousness-raising.
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  • EP13: Boss Battles

    The video game industry is a behemoth. It shapes our culture, it shapes our discourse, and it’s on its way to becoming something like a $200 billion industry. But what is it like for the people who make the games we enjoy? Unfortunately, many developers deal with long hours, precarious contracts, hostility, and harassment. There’s pushback, however, from workers who expect and demand better — and who are organizing to get just that. On this episode, we set out on a quest to level-up our knowledge of the video game industry.
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